Jurnal
Legendary Text Malin Kundang as Media Moral Value for Student through Internet
The influence of information technology has created a habit of students spending time playing online games rather than looking for information related to the subject matter. The purpose of this study describes use legend text of "Malin Kundang" through the internet which is expected to change the laziness attitude of students in the learning process. This study used a descriptive qualitative approach with a sample population of 34 students of class VII SMP Kahuripan Lembang, West Java, who took Indonesian lessons. Data collection was carried out by observation and use of tests. Instruments used were interview sheets and multiple-choice questions using Google Forms. Technical analysis was carried out by testing students' knowledge of recognizing moral values contained in the legendary text "Malin Kundang". Research data were processed using three stages, namely 1) recording results of interviews and observations and collecting documentation data about students' ability to know moral values in the legendary text "Malin Kundang", 2) presenting data, namely collecting research results, and 3) concluding. Results of the study were (1) use of the legendary text "Malin Kundang" effectively as a means of moral education. (2) use of legendary text "Malin Kundang" helps students recognize and understand moral education. (3) Students get moral education contained in legend text "Malin Kundang". (4) Teachers are expected to use the internet to include aspects of moral values contained in text-based learning.
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