VOCABULARY CARD GAME IN DEVELOPING STUDENTS VOCABULARY MASTERY

WARYANTI, IRNA (ID: 13220164) . (2017).
VOCABULARY CARD GAME IN DEVELOPING STUDENTS VOCABULARY MASTERY. S1 Pendidikan Bahasa Inggris.

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Item Type: Thesis
Item Type: Thesis
Creators:
Creators
ID Number
WARYANTI, IRNA
13220164
Date: 2017
Thesis Type: Bachelor
Institution: STKIP Siliwangi
Department: S1 Pendidikan Bahasa Inggris
Abstract: Vocabulary is some word collection with a meaning which keep in our memory to express the language. Mastering vocabulary is an essential topics and the method which help to learn and it will be an advantage for English learners. Students commonly have difficulties to learn vocabulary in English. Using Vocabulary Card Game methode will be a good possibility to research whether will be helpful or not. The researcher using this topics to research and discuss in this paper. Within this research the researcher using CAR methode which combine quantitative analysis and qualitative analysis depends on the aims for every step. CAR is Classroom Action Research, it means that the researcher is also involved in learning teaching activity in class while doing the research. This research has done in MTs. Al Ittihad – Batujajar for Class 8 on April - May 2017. The step is using Action Research Spiral model from Kemmis and Taggart (1998). The step is planning or doing preliminary research to understanding recent situation, by interview the teacher, doing questionaire and pre-test to the students. The Students got level 62 and only 33% pass KKM. After doing cycle 1 action by teaching the students vocabulary using vocabulary card game method, and observes by checking and evaluating, by doing post test1. The students got level 67,5 and still 55% pass KKM. It’s mean that still need more action. After next action by doing this step with reflecting it to new planning as corrected of cycle 1 in cycle 2. By adjusting planning and doing the second action, finally researcher found that these treatments have got good result. Students vocabulary mastery scores have already increased to higher level, it has improved and 90% students pass KKM and got average value 77 more than KKM. Conclude that this research has achieved the target in developing students’ vocabulary mastery using vocabulary card game.
Publisher: STKIP Siliwangi
Place of Publication: Cimahi
Subjects: Pendidikan Bahasa Inggris
Date Deposited: 04 Sep 2020 14:17
Last Modified: 21 Aug 2026 05:27
URI: https://repository.ikipsiliwangi.ac.id/id/eprint/3687

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