Corona bombarded not only the decline in the level of public health but the wheels of the economy in free fall. The case of COVID in Indonesia has a fatal impact on budget cuts for all APBNs, dismissal of employees, closure of offices, campuses, schools, shops, and economic activities of MSMEs which causes poverty and unemployment to increase. This research tries to offer a solution to…
This paper aims to study the implementation of moral teaching in this age of the digital economy as a character education model at the elementary school level as an effort toward sustainable development. The research used a case study method, in a total of 10 elementary school teachers in SD Sukarno Hatta Kotabumi were interviewed, participated in the focused group discussion, and obser…
Oray-orayan game is one of the traditional games that are popular in the Kindergarten Anak Ceria Antapani District of Bandung. Oray-orayan game contains aspects of social skills. On that basis, this study aims to reveal the role of game oray-orayan in developing children's social skills, such as social interaction, cooperation, resource-saving, and concern for others. This study uses a case stu…
Today, children of this millennium are not familiar with traditional games, they are more familiar with online or digital games, thus having less time for interaction with their peers. Within the Sundanese community there is a traditional game in the form of role-play called ajang-ajangan, it comprises of activities undertaken by children to imitate the character of an adult (expressing maturit…
Today, children of this millennium are not familiar with traditional games, they are more familiar with online or digital games, thus having less time for interaction with their peers. Within the Sundanese community there is a traditional game in the form of role-play called ajang-ajangan, it comprises of activities undertaken by children to imitate the character of an adult (expressing maturit…
This research aims at improving the narrative essay writing skills of elementary school teacher education students through Concentrated Language Encounter (CLE) learning activities assisted by short film learning media by employing a quasi-experimental nonequivalent group design. The subjects were all primary teacher education students in West Java, with a sample of 31 elementary school teacher…
This study aims to examine the effect of using interactive compensatory model (ICM)-based integrated thematic learning tools to improve students’ reading comprehension of information text comprehension for fifth grade elementary school. This research was conducted in three stages. The first phase of the preliminary study included a literature study, field surveys and expert-validated initial …
Penelitian ini beranjak dari mewabahnya pandemi covid 19 secara massif yang menimpa hampir seluruh negara di dunia tanpa terkecuali Indonesia. Salah satu kegiatan yang terdampak pandemi covid 19 adalah terganggunyam aktivitas belajar mengajar di Sekolah Dasar (SD). Kondisi ini menimbulkan munculnya kejenuhan khususnya dalam kegiatan mengajar. Tujuan penelitian ini adalah berupaya mengungkap gej…
The purpose of this research was to test the effect of educative games on children' physical fitness in Kindergarten. This research was conducted based on the empirical findings that show that the number of children in Kindergarten experienced excessive fatigue after doing activities. Besides the children body mass index, many indicators are included in the category of obesity. The one that ca…
Webbed curricula model presents the concept to integrate various subjects in a learning process. It employs several activities that enable students to be capable of providing a meaningful learning and experience for them. This study was aimed at examining the effect of integrated thematic learning that refers to the model of webbed curricula to improve 5th grade students’ reading comprehensio…